![]() Mar 03 10:41:48 and that is the part that I don't like about it Mar 03 10:41:32 which somewhat hides that the game is multiplatform Mar 03 10:41:26 it means different downloads for different platforms Mar 03 10:41:07 zip self extractors work that way too :P Mar 03 10:40:50 it is no less flexible than the pk3 way Mar 03 10:40:44 you can rename the result to zip and work with it normally Mar 03 10:40:37 if you cat the pk3 to an executable Mar 03 10:40:33 it stays just as flexible Mar 03 10:40:31 I think it would be helpful in some cases where users prefer simplicity The data being in a pk3 file is very important for flexibility and the like imo Mar 03 10:40:27 I don't support that personally. Mar 03 10:40:22 I think the advantages of the multiplatform zip overweigh that Mar 03 10:39:53 Taoki: I don 't want to exclude it, but probably it won't happen Mar 03 10:39:39 and Linux users don't care about that structure anyway :P Mar 03 10:39:33 I hope there aren't plans to distribute Nexuiz like that in the future. Mar 03 10:39:32 for OS X, such a thing can already be accomplished because applications are just folders anyway Mar 03 10:38:49 so we could make a single selfcontained exe file for the game have recently made an engine feature that allows attaching a pk3 to a executable Mar 03 10:38:32 I wouldn't want to touch that for now, but do some attempts at making platform specific versions too Mar 03 10:38:22 I want to build everything into wordpress/mybb and get the build script putting out cvar / command lists for the tool I'll integrate into the site. Mar 03 10:38:06 but it has its advantages too Mar 03 10:38:02 it is oddball that we put all platforms in one download Mar 03 10:37:59 and built the website into the workflow Mar 03 10:37:51 so MAYBE we should make it more "standard" anyway Mar 03 10:37:48 I want to start getting this project more organized though Mar 03 10:37:42 still, we ARE doing oddball packaging Mar 03 10:37:32 you know best about that area Mar 03 10:37:22 but that doesn't change the result Mar 03 10:37:16 I wouldn't want to modify that Mar 03 10:37:13 other than that I am working on a new build script that works more efficiently wiht git Mar 03 10:37:11 yeah, there is a good workflow there Mar 03 10:37:03 because, regarding that I think the old Nexuiz way was right Mar 03 10:36:53 you don't mean packaging of the game :P just wish he would have thought more at first maybe But I still like him and am not upset on him or anything. ![]() Mar 03 10:36:11 I can confess I am a tiny little bit upset at LordHavoc too, because he could have declined this whole thing and not ported the engine to xbox. Mar 03 10:36:04 how? the whole upload test package and alert servers thing I was talking about Mar 03 10:35:33 I think the existence of a "dictator" should eb avoided Mar 03 10:35:28 also for project reorganization, I've begun talking about better package management and distribution Mar 03 10:35:25 Ē leaders aren't enough, as at times there would be only one leader available :P Mar 03 10:34:45 in AT, LordHavoc maybe somewhat still can represent the community - Vermeulen certainly can't Mar 03 10:34:40 and perhaps a board or committee under that Mar 03 10:34:34 I told -z- that I think all good projects need some sort of leadership to be succesful. ![]() no persons who are so detached that they simply do not care for the community any more Mar 03 10:34:04 I suggest a scheme that ensures 3 "leaders", and big decisions have to be agreed upon by all three, and they also should be "somewhat responsible" for the rest of the community Mar 03 10:33:27 to make things like what had happened to not happen again Mar 03 10:33:13 - project organization: there should be not "one leader who speaks for everyone". What happened happened, i mainly care what is best for this project now Mar 03 10:33:10 I'm always with this project no matter what new name it will have, team name, etc. In fact, I already have a Nexuiz repo there. Mar 03 10:32:56 - repository I can provide, on. Mar 03 10:32:20 or rather, whether AT will even continue with Nexuiz then Mar 03 10:32:11 just not sure if it will be an actual fork Mar 03 10:32:07 we've begin discussing project organization, server availabiltiy, repository, name, interested parties, possible repurcussions and where we go from here Mar 03 10:31:07 I've talked to div0 and Dokujisan in private about different aspects in moving forward with a fork away from Nexuiz and away from Alientrap Mar 03 10:30:07 * gives channel operator status to div0 ![]() Mar 03 10:29:46 * div0 has joined #notnexuiz Mar 03 10:28:55 * gives channel operator status to Dokujisan Taoki Mar 03 10:28:36 * Now talking on #notnexuiz ![]()
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